Hello, I’m Devon Hall
(Game Designer)
TEAM PROJECTS
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Oneirophobia (Passion Project)
Role: Game Designer
Heavily inspired by horror classics on the PS1 console. On this project I have been creating documentation, modeling assets, designing levels, designing audio and music, creating custom animations, scripting events and player mechanics, and creating original art.
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C H O S E N
Role: Game Designer
CHOSEN is currently a 2-man project, so I’ve been working on many aspects of its design. This includes some player mechanics, modeled assets, programming, audio/soundtrack creation, 3rd party asset integration, and bug fixing.
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Ctrl (Capstone Project)
Role: Game Designer
For my team capstone project, we used Remedy’s game “Control” as a reference. I created and implemented various player and level mechanics, hand crafted audio FX, modeled reusable assets, and designed 2 complete levels.
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Scraps
Role: Level Designer
For my level design class, we were given a project with already established player mechanics. I had to build a level that worked for those mechanics. I designed an entire car factory level with puzzles, goals, and collectibles from the ground up!
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The Infiltrator (Mobile Game)
Role: Game Designer
The Infiltrator is a 2-man mobile phone project. The gameplay is being designed as a mix between twin-stick shooting and stealth mechanics with over-the-shoulder camera angle sections. I’m working on various player mechanics, prop design, and level design.
SOLO PROJECTS
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Tinki's Sprinkies
Role: Game Designer
My family has an inside joke about a dog who owns a shop that only sells various types of sprinkles. I turned that into a full digital experience. I modeled all the assets, built the entire location, designed all the player mechanics, collectibles, and menus.
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Sticky Ball (Mobile Game)
Role: Game Designer
Sticky Ball started out as a fun way to play with my phone’s accelerometer. You move the ball by tilting your phone, and make it jump by tapping the ball on the screen. You can also flip the camera and go backward through courses.
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Science Lab
Role: Game Designer
Science Lab is a first person puzzle game where you are escaping from a lab. Using different pads allows the player to grow/shrink, teleport, and control certain machines/robots from a distance. While being controlled, the robots can also use said pads for various gameplay setups!
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